About

I’m Jace, a Minecraft server developer focused on building reliable, performant systems. I care about code quality, stable infrastructure, and clear delivery.

Values

  • Performance first: measure, optimize, verify
  • Maintainable code and clear documentation
  • Transparent communication and scopes

Focus Areas

  • Gameplay systems & economy design
  • Async pipelines and caching strategies
  • Integrations and operational tooling

Outcomes

  • Better TPS stability during peak hours
  • Faster content iteration and releases
  • Reduced maintenance overhead

Experience

  1. 2024—Now — BlazeMC (Full‑time)

    Full‑time development and optimization work across core systems.

  2. 2024 — Optimization Lead

    Profiling and optimizing high‑traffic SkyBlock networks.

  3. 2023 — Plugin Engineer

    Crates, economy, and admin tooling for public release.

  4. 2016 — Getting Started

    Began making plugins as a kid; learned by building and iterating.

Servers I’ve worked with

SimpleSurvivalFlameDuelsHayCubeCozySMPCatCraftAceMCMineblockDragonball DZ SkyblockEmbers MCand many more

Skills

  • Java & Kotlin (Spigot/Paper, Folia‑aware patterns)
  • Plugin architecture, data modeling, caching
  • Performance profiling (Spark, YourKit)
  • Task orchestration, distributed queues

Stack

  • PaperMC, Adventure, Vault, PlaceholderAPI
  • Redis, PostgreSQL, MongoDB
  • Docker, Linux, CI/CD (GitHub Actions)
  • Next.js, Tailwind, TypeScript for web tooling