About
I’m Jace, a Minecraft server developer focused on building reliable, performant systems. I care about code quality, stable infrastructure, and clear delivery.
Values
- Performance first: measure, optimize, verify
- Maintainable code and clear documentation
- Transparent communication and scopes
Focus Areas
- Gameplay systems & economy design
- Async pipelines and caching strategies
- Integrations and operational tooling
Outcomes
- Better TPS stability during peak hours
- Faster content iteration and releases
- Reduced maintenance overhead
Experience
2024—Now — BlazeMC (Full‑time)
Full‑time development and optimization work across core systems.
2024 — Optimization Lead
Profiling and optimizing high‑traffic SkyBlock networks.
2023 — Plugin Engineer
Crates, economy, and admin tooling for public release.
2016 — Getting Started
Began making plugins as a kid; learned by building and iterating.
Servers I’ve worked with
SimpleSurvivalFlameDuelsHayCubeCozySMPCatCraftAceMCMineblockDragonball DZ SkyblockEmbers MCand many more
Skills
- Java & Kotlin (Spigot/Paper, Folia‑aware patterns)
- Plugin architecture, data modeling, caching
- Performance profiling (Spark, YourKit)
- Task orchestration, distributed queues
Stack
- PaperMC, Adventure, Vault, PlaceholderAPI
- Redis, PostgreSQL, MongoDB
- Docker, Linux, CI/CD (GitHub Actions)
- Next.js, Tailwind, TypeScript for web tooling